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Home ›› Business Value and ROI ›› 6 Key Questions to Guide International UX Research ›› Design for Experience: Interaction Design Innovation

Design for Experience: Interaction Design Innovation

by UX Magazine Staff, Design for Experience
2 min read
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A closer look at the Design for Experience awards category: Interaction Design Innovation

In his 2010 seminar, “Seductive Interaction Design,” DfE judge Stephen P. Anderson looks at ways we can employ psychology to design interactions that are more fun, engaging, and effective.

He gives a physical example of seductive interaction design in a set of stairs that have been painted to look like piano keys and configured with sensors to play notes when stepped on. The design put use of the stairs up 66 percent over the escalator right next to them.

Anderson also looks to LinkedIn’s profile completeness feature, which launched in 2004 and makes a rewarding game out of adding information to your profile (the more you add, the higher your completeness percentage). He says that the success of each leads back to a broad set of psychological principles.

There are many paths to creating the type of innovative designs Anderson describes, but often, the need for familiarity and intuitiveness in interaction design takes precedence over unique or innovative interactions (and digging into fields like psychology to develop them). Sometimes, however, unique combinations of platforms, requirements, constraints, user needs, and other factors demand new interactions or substantial redesigns of older ones.

The DfE Interaction Design Innovation award recognizes specific, designed interactions that innovate or depart from convention to contribute to the quality, ease of use, engagement, and effectiveness of the a product or solution.

If you know of prodcuts, services, agencies, companies, or teams that have successfully implemented an innovative interaction design, nominate them. If you think that your product/service/agency/company/team has created one, apply for this award right now![google_ad:WITHINARTICLE_1_468X60]

Also of note: Stephen P. Anderson will be giving the closing keynote at Gamification 2013, which kicked off today (October 2, 2013) on the University of Waterloo Stratford Campus in Ontario.

Image of carpenter’s hand courtesy Shutterstock

post authorUX Magazine Staff

UX Magazine Staff
UX Magazine was created to be a central, one-stop resource for everything related to user experience. Our primary goal is to provide a steady stream of current, informative, and credible information about UX and related fields to enhance the professional and creative lives of UX practitioners and those exploring the field. Our content is driven and created by an impressive roster of experienced professionals who work in all areas of UX and cover the field from diverse angles and perspectives.

post authorDesign for Experience

Design for Experience

The core mission of Design For Experience (DfE) is to fuel the growth, improvement, and maturation in the fields of user-centered design, technology, research, and strategy. We do this through a number of programs, but primarily through our sponsorship of UX Magazine, which connects an audience of approximately 100,000+ people to high-quality content, information, and opportunities for professional improvement.

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